Scalable and Continuous Media Streaming on Peer-to-Peer Networks

Masahiro Sasabe Naoki Wakamiya Masayuki Murata Hideo Miyahara

In Proc. of the 3rd International Conference on Peer-to-Peer Computing (P2P), 2003

Abstract

With the growth of computing power and the proliferation of broadband access to the Internet, media streaming has widely diffused. Although the proxy caching technique is one method to accomplish effective media streaming, it cannot adapt to the variations of user locations and diverse user demands. By using the P2P communication architecture, media streaming can be expected to smoothly react to network conditions and changes in user demands for media-streams. In this paper, we propose efficient methods to achieve continuous and scalable media streaming system. In our mechanisms, a media stream is divided into blocks for efficient use of network bandwidth and storage space. We propose two scalable search methods and two algorithms to determine an optimum provider peer from search results. Through several simulation experiments, we show that the FLS method can perform continuous media play-out while reducing the amount of search traffic to 1/6 compared with full flooding.

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Text Reference

Masahiro Sasabe, Naoki Wakamiya, Masayuki Murata, Hideo Miyahara, Scalable and Continuous Media Streaming on Peer-to-Peer Networks, Proc. of the 3rd International Conference on Peer-to-Peer Computing (P2P), pp.1-8, September 2003.

BibTex Reference

@inproceedings{sasabe03ScalableContinuousMedia,
    author = "Sasabe, Masahiro and Wakamiya, Naoki and Murata, Masayuki and Miyahara, Hideo",
    title = "Scalable and {{Continuous Media Streaming}} on {{Peer-to-Peer Networks}}",
    booktitle = "Proc. of the 3rd {{International Conference}} on {{Peer-to-Peer Computing}} ({{P2P}})",
    year = "2003",
    month = "September",
    pages = "1--8",
    doi = "10.1109/PTP.2003.1231508"
}